Isomer Frequently Asked Questions
What is Isomer?
It's an isometric realtime strategy game with sandbox gameplay! Ever played the original XCOM and wanted a larger more responsive world to play in against hordes of enemies? Ever wanted to play a game like Minecraft or Dwarf Fortress but with a focus on realtime strategy and combat? Well Isomer is the game for you!
Why is it called Isomer?
It started off as a initial project name, I had expected to replace it during development. An isomer is a chemical term for a compound that is made up of the same components as others but has different properties. I thought that worked quite well as a name given that everything in Isomer is made from the same basic components (i.e. biomass, minerals, stone, rare minerals etc etc ). Another reason (but to a lesser extent) is the game is isometric in prospective hence the iso part of the name.
How big is the team making Isomer?
It's one fulltime developer and a part time designer / illustrator, so very small. We've also has support from others in playtesting for which we're extremely grateful for.
Can I donate to help development of Isomer?
Not at the moment, but hold that thought. Anything donated will be used to pay for more development time, more art assets and more sounds. In short, the more copies we sell or wonderfully kind people who donate we are lucky to have to better and larger we can make Isomer.
If I buy the alpha version will I get the final version on release?
Yes! Along with our gratitude at helping us fund development.
What games inspired and influenced the development of Isomer?
I suppose any game I've played over the last many many years has found its way into Isomer in a little way. Chiefly among them would be the original XCOM - UFO Enemy Unknown and the follow up XCOM Apocalypse. To this day they stand up as fantastic examples of their genres and I've played through them many times.
I've always wished particularly in XCOM that the environment was more responsive. Whilst the everything could be destroyed by weapons fire or explosives, in each relatively quick tactical action only very small portions of the map would receive damage. I used to try to cut entire structures apart with explosives as much to shape the environment as to experiment with what could be done with such a mechanic. Sadly although the games supported destructible terrain, the tactical combat didn't really encourage destruction (and construction of defenses was impossible).
More traditional examples of early real time strategy games like the excellent Command and Conquer series served as the inspiration for the way enemy forces organise and attack. In Isomer each enemy unit has decision making ability, if it sees an opportunity to attack it will, if it sees an opportunity to charge at the power core belonging to the player they will.
I'm having trouble running Isomer or I've found a bug.
Have a look on the Isomer Support thread to see if your issue has already been addressed. If you are unable to fix the problem, please contact us by email with a description of your issue and we will get back to you as soon as possible.
Can I record and/or include Isomer gameplay videos and post them and/or screenshots around the web?
Please do! We would love to see what you create so feel free to mail us links to check out your work.
See also our LP policy.
Can I monetise videos and and/or screenshots on YouTube or elsewhere?
Of course, as far as we're concerned any videos you capture of you playing or screenshots you take belong to you.
What platforms are supported for Isomer?
At the present time Isomer is Windows only.
What are the system requirements for Isomer?
We've not tried running Isomer on entry level systems, but every machine we have run it on so far has had no problems what so ever. At a minimum we require the following:
- A Windows XP/Vista/7/8 machine
- Screen resolution of at least 1024x768
- DirectX®: 9.0c or greater support
- At least 2GB of RAM
- 100MB HDD Space
So when is it coming out?
We've recently announced alphafunding will begin in August. After this there will be incremental updates adding new features, polish and content on a roughly month by month basis.
What happens after alpha?
The plan is to continue adding features and content. This will be determined however by the reception to Isomer and the number of people playing. There are many features which are on our 'awesome to have' list so we hope to be able to continue development long past our '1.0' release.
Where can I find out more?
Feel free to ask a question on our forum, or take a look at the existing Q&A threads.